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Known Bugs

  • If you place target point multiplier or leadership point multiplier too high, boids will start merging together. This is due to these multipliers overwriting the other behaviours.

  • Re-importing or switching branches in a git repo with these boids resulted in issues with the functioning of the boids. The fix is to restart the unity project. Be careful if you are switching between multiple branches on a git repo with Flox in them.

  • Android devices which do not support SSBO will throw the error: GLSL link error: The number of vertex shader storage blocks, this error is mostly found on low-end Android devices, we are looking into a solution. More Info

Found an Issue?

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