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Welcome to Flox! This is the main documentation for the Flox asset.

What this documentation hopes to do is to get you started on producing flocks through the use of the boids algorithm, first pioneered by Craig Reynolds in 1986 .

Not much changes from this algorithm apart from streamlining in order to allow setup of the aforementioned boids with minimal effort.

What is Flox?

A lightweight and performant set of flocking algorithms for the Unity engine.

Get Started

Click here to get started.

Unity Asset Store

The project is available on the Unity Asset Store.