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For Artists and Designers

Using your own Boids

To be able to use your own boids models with this system, it's a pretty easy setup for each of the managers. This section will cover the setup of third party models with this system.

CPU Manager Setup

To be able to use your own model, all that you need to do is drag a GameObject that you want as a Boid into the "Boid Prefab" field on the manager. The manager then does the rest, and the outcome should be custom-modelled boids. If you are using a custom material/renderer setup, you should also disable Use Default Material on the CPU Manager script.

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Ensure that the forward direction on your model is the correct orientaton that you want the boids to move in. Otherwise, you might get backwards or sideways-facing boids!

GPU Manager Setup

The GPU manager is much like the CPU manager in setup. All you have to do is drag on a GameObject and the script will do the rest. The aforementioned point about boid orientation still applies. If you are using a custom material/renderer setup, you should also disable Use Default Material on the CPU Manager script.